⌕ Search

THE ADVENTURER’S COMPANION

Make your next move count.

Good combat is more than damage. Read the enemy, manage your resources, and turn a teammate’s opening into an opportunity.

A shared rhythm

Attacks, spells and weapon skills use a two-second global cooldown, reduced by haste to a 1.5-second floor. Job abilities have their own cooldowns and act outside that rhythm. Automatic attacks are separate from your selected actions.

Spirit fuels spells. Resonance builds through combat; weapon skills spend 100. Keep your weapon, ammunition and range in mind.

Find a skillchain

A different party member closes with the element that beats the opener, between 2 and 6 seconds after it lands. The closing element becomes the chain element. Matching spells can burst for 5 seconds after the close; each caster can burst once in that window.

Reading danger

Step out of a committed charge. Interrupt a dangerous cast when your kit allows it. Control extra enemies, protect the healer, and give the tank time to build enmity.

Damage, healing and job abilities influence enemy attention. Crowd-control immunity and repeated-control reduction still apply; a matching burst does not override immunity.