THE ADVENTURER’S COMPANION
One character. Many paths.
Choose how you help the party. Start with one calling and train the others independently as your adventure grows.
Warrior
Close the distance, break defenses and switch stances to meet the fight.
Direct & versatile →Paladin
Hold enemies’ attention with your shield and light magic. Keep your companions safe.
Steady & protective →Monk
Fight with your fists, build Resonance quickly and turn well-timed strikes into skill chains.
Fast & rhythmic →Thief
Find an opening with your dagger. Later, strike from behind and redirect danger toward your tank.
Clever & positional →Ranger
Fight from a distance with your bow. Keep a little space to land your strongest shots.
Mobile & precise →White Mage
Restore health and protect allies with restorative magic. A slower solo journey; a treasured companion.
Patient & watchful →Black Mage
Cast elemental spells and manage your Spirit. Later, control enemies and burst your allies’ skill chains.
Powerful & deliberate →Red Mage
Mix swordplay and magic. Heal in a pinch, then weaken enemies as your spellbook grows.
Flexible & tactical →Make the next path your own.
Job levels are independent. Train another job from level 1, retain its progress, and change jobs at a town mentor. At level 30, The Second Path unlocks the support-job slot.
Explore main & support jobs →